Privacy Policy
Your privacy is important to us. This policy explains how we collect, use, and protect your information when you interact with our services.
Privacy Policy
Effective Date: September 17, 2024 [9/17/2024]
Welcome to 5150 Leagues. Your privacy is critically important to us, and we are committed to protecting the personal information you share with us. This Privacy Policy outlines how 5150 Leagues, a data collection, analysis, and machine learning system dedicated to iRacing Simulation Services, manages the collection, use, storage, and protection of your personal information. This includes data collected when you interact with our platform, website, forums, User/League Post’s Feed, and related services.
By using our services, you agree to the practices outlined in this Privacy Policy. If you do not agree with these practices, please refrain from using our services.
1. Information We Collect
Discord User Data
When you register or log into 5150 Leagues, we collect the following Discord data:
- Discord Server List - We check to see if you are a member of any other league Discord servers or the 5150 Leagues Discord server
- Discord Username
- Discord Email
- Discord Profile Avatar
- Discord Profile Banner
- Discord Global Name
- Discord Locale - Discord Account Timezone
- Discord Premium Status
- Discord Verified Status
iRacing User Data
When you link your iRacing account, we collect:
- iRacing Display Name
- Last Login Date
- Membership Start Date
- Club Name
- License Data - Category, Safety Rating, iRating, Group Name
Additional Data Collected by 5150 Leagues
We also collect the following data when you interact with our platform:
- First and Last Name
- Email Address
- IP Address
- Geo-location (Based on IP) - Whats Tracked: City, Region, Country, Timezone
- Browser Information - Whats Tracked: Browser Name, Browser Verison, Platform, User Agent
- Forum and User/League Post’s Feed Activity
2. How We Use Your Information
The data we collect is used to:
- Provide, maintain, and improve our services
- Personalize your experience
- Enhance the security and integrity of our platform
- Communicate with you regarding your account or service updates
- Analyze usage trends and improve platform functionality
- Enable interaction within forums and the User/League Post's Feed
3. AllSight – AI & Machine Learning
AllSight is the machine learning engine that powers the 5150 Leagues system. It is responsible for race data processing and analysis. All data processed by AllSight is exclusively for internal use within the 5150 system and is not included in any external data sales. If data is sold to third-party vendors or AI models, it will be anonymized and separate from AllSight.
4. Forums and User/League Post's Feed
5150 Leagues includes public forums and a User/League Post's Feed where users and league members can interact. Please be aware of the following:
- Posts made in these areas are public and visible to other users.
- Users are responsible for the content they post. 5150 Leagues is not liable for misuse of any information shared publicly.
- We reserve the right to moderate and remove any inappropriate content in accordance with our community standards.
5. Data Sharing and Disclosure
We do not sell, trade, or otherwise transfer your personally identifiable information to outside parties except as required by law or when necessary to provide our services. Your data may be shared with:
- Service Providers: Trusted third-party providers that help us operate the platform, including payment processing, hosting, and analytics.
- Legal Requirements: If required by law, we may disclose your personal information in compliance with legal obligations.
6. Data Security
We implement a variety of security measures to protect your personal data, including:
- Encryption of sensitive information.
- Secure storage on restricted servers.
- Access restricted to authorized personnel only.
However, no method of transmission over the internet or electronic storage is completely secure, and we cannot guarantee the absolute security of your information.
7. Data Retention and Account Deletion
You may request the deletion of your personal account data. However, League Race Session Data cannot be deleted as it is tied to league history and race data integrity. We retain your information as long as necessary for the purposes outlined in this policy or as required by law.
8. 5150 TrackVision (5TV)
5150 TrackVision (5TV) is a desktop program that serves as your personal race analyzer, designed for both personal use and league management use. 5TV connects directly with 5150 Leagues, collecting and processing full race session data for the following purposes:
Personal Use Features:
- Real-Time Telemetry Display: View live race data during sessions.
- Driver Representation: Visualize driver performance on the track.
- Track Map Interaction: Interact with a live track map showing driver locations.
- Session Data Capture: Store and review detailed session data for personal analysis.
League Management Use Features:
- Comprehensive Driver Monitoring: Track driver performance throughout the race.
- Post-Race Data Analysis: Conduct in-depth reviews of race data post-event.
- Incident Tracking and Reporting: Capture and report on incidents during the race.
- Live Race Map for Spectators: Display a live race map for league spectators to follow the event.
- Driver Stats and Performance Reports: Generate reports on individual and team performance.
- League-Wide Telemetry Comparison: Compare telemetry data across the league for comprehensive analysis.
- Event Scheduling Integration: Integrate race session data with event scheduling systems.
- Dynamic Weather and Track Conditions: Monitor and analyze weather and track conditions in real-time.
Session Data Collection
- SessionTime: Seconds since session start
- SessionTick: Current update number
- SessionNum: Session number
- SessionState: Session state
- SessionUniqueID: Session ID
- SessionFlags: Session flags
- SessionTimeRemain: Seconds left till session ends
- SessionLapsRemain: Old laps left till session ends
- SessionLapsRemainEx: New improved laps left till session ends
- SessionTimeTotal: Total number of seconds in session
- SessionLapsTotal: Total number of laps in session
- SessionJokerLapsRemain: Joker laps remaining to be taken
- SessionOnJokerLap: Player is currently completing a joker lap
- SessionTimeOfDay: Time of day in seconds
- RadioTransmitCarIdx: The car index of the current person speaking on the radio
- RadioTransmitRadioIdx: The radio index of the current person speaking on the radio
- RadioTransmitFrequencyIdx: The frequency index of the current person speaking on the radio
- DisplayUnits: Default units for the user interface (0 = English, 1 = Metric)
- DriverMarker: Driver activated flag
- PushToTalk: Push to talk button state
- PushToPass: Push to pass button state
- ManualBoost: Hybrid manual boost state
- ManualNoBoost: Hybrid manual no boost state
- IsOnTrack: 1 = Car on track, physics running with player in car
- IsReplayPlaying: 0 = Replay not playing, 1 = Replay playing
- ReplayFrameNum: Integer replay frame number (60 per second)
- ReplayFrameNumEnd: Integer replay frame number from end of tape
- IsDiskLoggingEnabled: 0 = Disk based telemetry turned off, 1 = Turned on
- IsDiskLoggingActive: 0 = Disk based telemetry file not being written, 1 = Being written
- FrameRate: Average frames per second
- CpuUsageFG: Percent of available time fg thread took with a 1 sec avg
- GpuUsage: Percent of available time GPU took with a 1 sec avg
- ChanAvgLatency: Communications average latency
- ChanLatency: Communications latency
- ChanQuality: Communications quality
- ChanPartnerQuality: Partner communications quality
- CpuUsageBG: Percent of available time bg thread took with a 1 sec avg
- ChanClockSkew: Communications server clock skew
- MemPageFaultSec: Memory page faults per second
- MemSoftPageFaultSec: Memory soft page faults per second
- PlayerCarPosition: Player's position in race
- PlayerCarClassPosition: Player's class position in race
- PlayerCarClass: Player car class ID
- PlayerTrackSurface: Player's car track surface type
- PlayerTrackSurfaceMaterial: Player's car track surface material type
- PlayerCarIdx: Player's car index
- PlayerCarTeamIncidentCount: Player's team incident count for this session
- PlayerCarMyIncidentCount: Player's own incident count for this session
- PlayerCarDriverIncidentCount: Team's current driver's incident count for this session
- PlayerCarWeightPenalty: Player's weight penalty
- PlayerCarPowerAdjust: Player's power adjustment
- PlayerCarDryTireSetLimit: Player's dry tire set limit
- PlayerCarTowTime: Time spent being towed
- PlayerCarInPitStall: Is the player's car properly in the pitstall?
- PlayerCarPitSvStatus: Player's car pit service status bits
- PlayerTireCompound: Player's car current tire compound
- PlayerFastRepairsUsed: Number of fast repairs used
- CarIdxLap: Laps started by car index
- CarIdxLapCompleted: Laps completed by car index
- CarIdxLapDistPct: Percentage distance around lap by car index
- CarIdxTrackSurface: Track surface type by car index
- CarIdxTrackSurfaceMaterial: Track surface material type by car index
- CarIdxOnPitRoad: On pit road between the cones by car index
- CarIdxPosition: Car's position in race by car index
- CarIdxClassPosition: Car's class position in race by car index
- CarIdxClass: Car's class ID by car index
- CarIdxF2Time: Race time behind leader or fastest lap time otherwise
- CarIdxEstTime: Estimated time to reach current location on track
- CarIdxLastLapTime: Car's last lap time
- CarIdxBestLapTime: Car's best lap time
- CarIdxBestLapNum: Car's best lap number
- CarIdxTireCompound: Car's current tire compound
- CarIdxQualTireCompound: Car's qualifying tire compound
- CarIdxQualTireCompoundLocked: Car's qualifying tire compound is locked-in
- CarIdxFastRepairsUsed: Number of fast repairs used by each car
- CarIdxSessionFlags: Session flags for each player
- PaceMode: Are we pacing or not
- CarIdxPaceLine: What line cars are pacing in, or -1 if not pacing
- CarIdxPaceRow: What row cars are pacing in, or -1 if not pacing
- CarIdxPaceFlags: Pacing status flags for each car
- OnPitRoad: Is the player car on pit road between the cones
- CarIdxSteer: Steering wheel angle by car index
- CarIdxRPM: Engine RPM by car index
- CarIdxGear: -1 = Reverse, 0 = Neutral, 1..n = Current gear by car index
- SteeringWheelAngle: Steering wheel angle
- Throttle: 0 = Off throttle, 1 = Full throttle
- Brake: 0 = Brake released, 1 = Max pedal force
- Clutch: 0 = Disengaged, 1 = Fully engaged
- Gear: -1 = Reverse, 0 = Neutral, 1..n = Current gear
- RPM: Engine RPM
- PlayerCarSLFirstRPM: Shift light first light RPM
- PlayerCarSLShiftRPM: Shift light shift RPM
- PlayerCarSLLastRPM: Shift light last light RPM
- PlayerCarSLBlinkRPM: Shift light blink RPM
- LapCompleted: Laps completed count
- LapDistPct: Percentage distance around lap
- LapBestLap: Player's best lap number
- LapBestLapTime: Player's best lap time
- LapLastLapTime: Player's last lap time
- LapCurrentLapTime: Estimate of player's current lap time as shown in F3 box
- LapDeltaToBestLap: Delta time for best lap
- LapDeltaToSessionBestLap: Delta time for session best lap
- LapDeltaToOptimalLap: Delta time for optimal lap
- LapDeltaToSessionOptimalLap: Delta time for session optimal lap
- LapDeltaToSessionLastLap: Delta time for session last lap
- TrackTempCrew: Temperature of track measured by crew around track
- AirTemp: Temperature of air at start/finish line
- TrackWetness: How wet is the average track surface
- Skies: Skies (0 = Clear, 1 = Partly cloudy, 2 = Mostly cloudy, 3 = Overcast)
- AirDensity: Density of air at start/finish line
- AirPressure: Pressure of air at start/finish line
- WindVel: Wind velocity at start/finish line
- WindDir: Wind direction at start/finish line
- RelativeHumidity: Relative humidity at start/finish line
- FogLevel: Fog level at start/finish line
- Precipitation: Precipitation at start/finish line
- SolarAltitude: Sun angle above horizon in radians
- SolarAzimuth: Sun angle clockwise from north in radians
- WeatherDeclaredWet: The steward says rain tires can be used
Contact Us
If you have any questions or concerns regarding this Privacy Policy, please contact us at:
- Email: privacy@5150leagues.com
- Mail: 5150 Leagues, Privacy Policy Department, [Address]